After a stint at writing for television, I fell into scriptwriting for video games and gradually developed into a narrative designer able to wrangle both story and game mechanics.
My motto is "Play is what we do. Story is why we do it."
I'm also a devout indie. I love playing indie games, and even more, I love helping indie developers realize their storytelling aspirations. Nothing delights me more than a game that's both fun to play and delivers a satisfying story experience.