Who is Edwin McRae?
I’m an author of LitRPG novels and a senior narrative designer for the video games industry.
For all those avid RPG fans who no longer have free hours to grind away. LitRPG novels are about players and characters in VRRPGs. They cover the full gambit of fantasy and science-fiction, and their defining feature is that they talk directly about quests, character builds, skill development, leveling up, loot drops and all that yummy RPG goodness. For me, LitRPG is a wonderful blend of my two passions, science-fiction and video games.
I’ve been a screenwriter and story designer for over 12 years now. After four years of writing for television, I started with Grinding Gear Games in 2010 and became lead writer on the creative team that took their online RPG, Path of Exile, from 80,000 players to 20 million players. I’ve also worked with numerous Indie game developers, helping them to conceptualize their game worlds, their characters, their player experience, and to write the storylines, dialogue scripts and in-game text that turn those concepts into tangible and enjoyable stories.
As of January 2019, I will be contracted full time to Aurora44, the creators of Ashen, helping them with their exciting new title.
I’ve loved interactive fiction ever since I read Deathtrap Dungeon and played Twin Kingdom Valley on my country primary school’s Acorn Electron. And now, with mobile devices everywhere, there’s never been a better time tell meaningful stories through interactive text.
Choice and consequence, that’s what interactive fiction does best. In fact, what better way to practice and improve your own decision-making skills than through stories that enable you to make all of the important decisions? If you’d like to know more about my interaction fiction work, please feel free to look through my blog. I even have a six-part Ink script tutorial series in there. :-)