ABOUT

Who is Edwin McRae?

I’m an Indie narrative designer and a writer of LitRPG and interactive fiction.

Narrative Design

I’ve been a screenwriter and story designer for over 12 years now. After four years of writing for television, I started with Grinding Gear Games in 2010 and became lead writer on the creative team that took their online RPG, Path of Exile, from 80,000 players to 13 million players. During the last eight years I’ve also worked with numerous Indie game developers, helping them to conceptualize their game worlds, their characters, their player experience, and to write the storylines, dialogue scripts and in-game text that turn those concepts into tangible and enjoyable stories.

If you’re an Indie game developer then you’ve come to exactly the right place, and I look forward to helping you realise your game story without annihilating your savings and patience.

Oh, and I’m fully set up to be a remote worker and don’t mind wrangling international time differences. It’s just part of the job. Skype me from wherever you are and let’s talk about your Indie game.

LitRPG

For all those avid RPG fans who no longer have free hours to grind away. LitRPG novels are about players and characters in VRRPGs. They cover the full gambit of fantasy and science-fiction, and their defining feature is that they talk directly about quests, character builds, skill development, leveling up, loot drops and all that yummy RPG goodness. I'm currently working on a full length LitRPG dark fantasy novel, Warlock, that I'll be releasing in September 2018. In the meantime, have a look at my soft LitRPG novella, Stormbane, available on Kobo and Kindle.

Interactive Fiction

I’ve loved interactive fiction ever since I read Deathtrap Dungeon and played Twin Kingdom Valley on my country primary school’s Acorn Electron. And now, with mobile devices everywhere, there’s never been a better time tell meaningful stories through interactive text.

Choice and consequence, that’s what interactive fiction does best. In fact, what better way to practice and improve your own decision-making skills than through stories that enable you to make all of the important decisions? If you’d like to know more about my interaction fiction work, please feel free to look through my blog as it’s packed full of IF goodness these days.

Whether you’re an Indie game developer or a fan of interactive fiction, welcome, and let’s share some awesome stories together.