ABOUT EDWIN MCRAE
I’m a LitRPG author, and a narrative designer and narrative paramedic for the video games industry. I’ve been a screenwriter and story designer for over 13 years now. After four years of writing for television, I started with Grinding Gear Games in 2010 and became lead writer on the creative team that took their online RPG, Path of Exile, from 80,000 players to 20 million players.
I’ve also worked with numerous Indie game developers, helping them to conceptualize their game worlds, their characters, their player experience, and to write the storylines, dialogue scripts and in-game text that turn those concepts into tangible and enjoyable stories.
Swords, Spells, Stats and Slaughter
Mark’s life of forklifts, forms, debts and divorce is gone. Now he’s a Warlock in an RPG called Reign of Blood.
Ashen by Aurora44 is a souls-like action RPG where you explore a ruined land and fight to protect the light-giving Ashen from the shadowy creatures that would destroy it.
LATEST BLOG POSTS
When I read LitRPG, I’m there for the story. Yes, the mechanics are a vital part of the story in any LitRPG, but they should never overwhelm the plot or characters. The key to getting the right balance between Story and Mechanics in LitRPG is SIMPLICITY. Read on and I'll explain why.
I’m Edwin McRae, former lead writer of Path of Exile and author of Warlock: Reign of Blood - A LitRPG Novel. Below I outline three RPG narrative design techniques that you can be watching out for when you read your next LitRPG novel. NPC design, Story Glyphs and Boss fight buildup.
The New Zealand Book Council interviews author Edwin McRae about LitRPG.
Writer, Edwin McRae, discusses the valuable lessons he’s learned from writing and trying to sell a novella that’s turned out to be a “qualified failure”.