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I’m a LitRPG author, and a narrative designer and narrative paramedic for the video games industry. I’ve been a screenwriter and story designer for over 13 years now. After four years of writing for television, I started with Grinding Gear Games in 2010 and became lead writer on the creative team that took their online RPG, Path of Exile, from 80,000 players to 20 million players.

I’ve also worked with numerous Indie game developers, helping them to conceptualize their game worlds, their characters, their player experience, and to write the storylines, dialogue scripts and in-game text that turn those concepts into tangible and enjoyable stories.

let's make a game together 






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Skulls of Atlantis

“Peer into the gizzards of your prize and see if you have the guts to take it!”




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Mana Monster: Legend of the Moon Gems by Artrix Studios (New Zealand) is a cartoony and comedic Match 3 game. You collect cute monsters and send them into battle to defeat corruption and save Underland from tyrannical evil.



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Learning Ink Script - Tutorial Seven

In this Ink script tutorial you'll learn how to track Variables like Magic Points in your interactive fiction.

Where procedural narrative needs to go next

The systems are in place. Now storytellers need to step in and turn those procedurally generated facts into powerfully expressed fictions.

Do you want to write video games?

For writers, the games industry is a much friendlier and more welcoming place now than it was ten years ago. It’s also a much bigger industry than it was ten years ago, meaning there are so many more games in need of stories and writing.

What's the difference between Procedural Narrative and Emergent Narrative?

These are my working definitions for Procedural and Emergent, what I use when creating game narratives for my clients.