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I’m a LitRPG author, and a narrative designer and narrative paramedic for the video games industry. I’ve been a screenwriter and story designer for over 13 years now. After four years of writing for television, I started with Grinding Gear Games in 2010 and became lead writer on the creative team that took their online RPG, Path of Exile, from 80,000 players to 20 million players.

I’ve also worked with numerous Indie game developers, helping them to conceptualize their game worlds, their characters, their player experience, and to write the storylines, dialogue scripts and in-game text that turn those concepts into tangible and enjoyable stories.

let's make a game together 






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Narrative Design for Writers

Available as a pre-order now on Amazon and Kobo.

Official release date: April 7, 2020.




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Mana Monster: Legend of the Moon Gems by Artrix Studios (New Zealand) is a cartoony and comedic Match 3 game. You collect cute monsters and send them into battle to defeat corruption and save Underland from tyrannical evil.



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Hunting the Hunter: A Falconers interactive short story

In this short interactive fiction, you play as Falconer Cassy Winter. She's on the trail of a murderous Hunter Culler and you have to keep her fears in check so she can survive this mission.

Edwin McRae on the Game Dev Advice Podcast

A 40 min interview about narrative design for video games with JP Podlasek, host of the Game Dev Advice podcast.

Learning Ink Script - Tutorial Eight

In this Ink script tutorial you'll learn how to track multiple Variables in your interactive fiction.

The Moonlight Monster: A Falconers side story

A Falconers side story set on the outskirts of Moonlight, setting for the visual novel "The Falconers: Moonlight". Very short. 5-10 min read.