I’m a LitRPG author, and a narrative designer and narrative paramedic for the video games industry. I’ve been a screenwriter and story designer for over 13 years now. After four years of writing for television, I started with Grinding Gear Games in 2010 and became lead writer on the creative team that took their online RPG, Path of Exile, from 80,000 players to 20 million players.
I’ve also worked with numerous Indie game developers, helping them to conceptualize their game worlds, their characters, their player experience, and to write the storylines, dialogue scripts and in-game text that turn those concepts into tangible and enjoyable stories.
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“Peer into the gizzards of your prize and see if you have the guts to take it!”
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Mana Monster: Legend of the Moon Gems by Artrix Studios (New Zealand) is a cartoony and comedic Match 3 game. You collect cute monsters and send them into battle to defeat corruption and save Underland from tyrannical evil.
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In this Ink script tutorial you'll learn how to track Variables like Magic Points in your interactive fiction.
The systems are in place. Now storytellers need to step in and turn those procedurally generated facts into powerfully expressed fictions.
For writers, the games industry is a much friendlier and more welcoming place now than it was ten years ago. It’s also a much bigger industry than it was ten years ago, meaning there are so many more games in need of stories and writing.
These are my working definitions for Procedural and Emergent, what I use when creating game narratives for my clients.
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