Do you need a professional writer for your game
but don't have room in the budget for a full-time writer?
Edwin McRae is an experienced narrative designer and game writer
with systems in place to work remotely on your project.
In this tutorial we're taking Delayed Consequence to the next level by introducing you to Conditional Options!
Edwin reflects on his first trailer script for Path of Exile: The Duelist.
Harrison, Dirk and Edwin discuss the importance of the narrative line in game design and how it can keep game players engaged throughout a game with immersive details.
In this tutorial, we’re going to start down the track of making your interactive fiction more responsive to your reader. And how are we going to do that? By giving you the power of Delayed Consequence through the application of Conditional Text.