Edwin McRae is a narrative designer for the games industry. He freelances for independent game developers and is currently Games Pathway Lead at Otago Polytechnic in New Zealand.
He has written two non-fiction books on narrative design, Narrative Design for Writers and Narrative Design for Indies, and has formerly been a LitRPG author and a television screenwriter.
The Creative Penn Podcast: Narrative Design in the Gaming Industry
Game Dev Advice: The Game Developers Podcast
Game Design Roundtable: #184: Narrative Designer Edwin McRae
EPisodes with James Bowens: #30: The importance of relationships for nurturing creativity and expression
Project Tempest with Colin Roswell
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Welcome to the world of Flesh and Blood, a hero-centric fantasy trading card game that features classic fantasy classes with unique playstyles.
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Do you want to turn your talent for writing into a narrative design career in the games industry?
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Veteran game writer and narrative designer, Rudolf Buirma, offers advice to writers who want to work in the video games industry.
We explore the stimulation - imagination continuum of player engagement and look at how indie game devs can strike a balance between the two.
Edwin embarks on his learning Unity journey with Future Games.
Why you should never 'dumb down' your game narrative.
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