Edwin McRae is a narrative designer for the games industry. He freelances for independent game developers and is currently developing and teaching game design courses at Otago Polytechnic in New Zealand.
He has written two non-fiction books on narrative design, Narrative Design for Writers and Narrative Design for Indies, and has formerly been a LitRPG author and a television screenwriter.
Game Dev Advice: The Game Developers Podcast
Game Design Roundtable: #184: Narrative Designer Edwin McRae
EPisodes with James Bowens: #30: The importance of relationships for nurturing creativity and expression
Project Tempest with Colin Roswell
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Do you want to turn your talent for writing into a narrative design career in the games industry?
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An epic, dark fantasy RPG with an expansive Hero summon and turn-based tactics style gameplay. Recruit powerful heroes and turn them into fighting legends; create synergetic teams and discover deadly strategies; defeat an evil force that threatens the realm.
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Edwin embarks on his learning Unity journey with Future Games.
Why you should never 'dumb down' your game narrative.
A short experiment in interactive audio using the TWIST interactive audio platform and Replica's AI voice synth technology.
A warning about game writing based on what you 'Like' versus what's actually going to work for the player.
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