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ABOUT EDWIN MCRAE

I’m a LitRPG author, and a narrative designer and narrative paramedic for the video games industry. I’ve been a screenwriter and story designer for over 13 years now. After four years of writing for television, I started with Grinding Gear Games in 2010 and became lead writer on the creative team that took their online RPG, Path of Exile, from 80,000 players to 20 million players.

I’ve also worked with numerous Indie game developers, helping them to conceptualize their game worlds, their characters, their player experience, and to write the storylines, dialogue scripts and in-game text that turn those concepts into tangible and enjoyable stories.

let's make a game together

 

PODCAST INTERVIEWS

    

 

LATEST BOOK

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Narrative Design for Writers

Do you want to turn your talent for writing into a narrative design career in the games industry?

 

 

LATEST GAME

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MANA MONSTERS

Mana Monster: Legend of the Moon Gems by Artrix Studios (New Zealand) is a cartoony and comedic Match 3 game. You collect cute monsters and send them into battle to defeat corruption and save Underland from tyrannical evil.

 
 
 

 

LATEST BLOG POSTS

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How do you get Narrative Design gigs?

Marketing yourself as a freelance narrative designer for video games.

How much does a Narrative Designer for video games earn?

The financial facts of freelance narrative design laid bare.

Industry Idiots Presents: Narrative Design and Writing Games with Edwin McRae

We talk about the profession, working remotely, and integrating writers into your team. Enjoy!

Banter between cards in CCGs

How we could use procedural narrative design in digital collectible card games to create dynamic character banter?