I’m a narrative designer and narrative paramedic for the video games industry. I’ve been a screenwriter and story designer for over 13 years now. After four years of writing for television, I started with Grinding Gear Games in 2010 and became lead writer on the creative team that took their online RPG, Path of Exile, from 80,000 players to 20 million players.
I’ve also worked with numerous Indie game developers, helping them to conceptualize their game worlds, their characters, their player experience, and to write the storylines, dialogue scripts and in-game text that turn those concepts into tangible and enjoyable stories.
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Do you want to turn your talent for writing into a narrative design career in the games industry?
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Mana Monster: Legend of the Moon Gems by Artrix Studios (New Zealand) is a cartoony and comedic Match 3 game. You collect cute monsters and send them into battle to defeat corruption and save Underland from tyrannical evil.
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Why you should never 'dumb down' your game narrative.
A short experiment in interactive audio using the TWIST interactive audio platform and Replica's AI voice synth technology.
A warning about game writing based on what you 'Like' versus what's actually going to work for the player.
Narrative Designer, Tim Schuchert, suggests some methods for how you can maintain consistency when designing your game’s protagonist and avoid those damaging moments where a protagonist acts in a way that makes no sense to the player.
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