Edwin McRae is a senior narrative design consultant who is ready and willing to help you with your card game, board game, table-top roleplaying game, game book or any other reality-based gaming experience.

He has freelanced as a writer and narrative designer in the games industry since 2011 and written two non-fiction books on narrative design; Narrative Design for Writers and Narrative Design for Indies. Edwin has also been a LitRPG author, a television screenwriter, a learning designer for game development courses and a drama teacher.

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Flesh and Blood TCG

Welcome to the world of Flesh and Blood, a hero-centric fantasy trading card game that features classic fantasy classes with unique playstyles. 




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Narrative Design for Writers

Do you want to turn your talent for writing into a narrative design career in the games industry?






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Lore! What is it good for?

Lore! What is it good for? Absolutely nothing... unless it's important to gameplay or characters.

How to break into the games industry as a writer

Veteran game writer and narrative designer, Rudolf Buirma, offers advice to writers who want to work in the video games industry.

Building game worlds for indies - Stimulation versus Imagination

We explore the stimulation - imagination continuum of player engagement and look at how indie game devs can strike a balance between the two.

Writer learning Unity game engine - Initial Impressions

Edwin embarks on his learning Unity journey with Future Games.