ABOUT EDWIN MCRAE
I’m a narrative designer and narrative paramedic for the video games industry. I’ve been a screenwriter and story designer for over 13 years now. After four years of writing for television, I started with Grinding Gear Games in 2010 and became lead writer on the creative team that took their online RPG, Path of Exile, from 80,000 players to 20 million players.
I’ve also worked with numerous Indie game developers, helping them to conceptualize their game worlds, their characters, their player experience, and to write the storylines, dialogue scripts and in-game text that turn those concepts into tangible and enjoyable stories.
let's make a game together
LATEST BOOK
Narrative Design for Writers
Do you want to turn your talent for writing into a narrative design career in the games industry?
LATEST GAME
MANA MONSTERS
Mana Monster: Legend of the Moon Gems by Artrix Studios (New Zealand) is a cartoony and comedic Match 3 game. You collect cute monsters and send them into battle to defeat corruption and save Underland from tyrannical evil.
LATEST BLOG POSTS
How to keep your game protagonist consistent with player expectation
Narrative Designer, Tim Schuchert, suggests some methods for how you can maintain consistency when designing your game’s protagonist and avoid those damaging moments where a protagonist acts in a way that makes no sense to the player.
How to choose the right protagonist for your game
Narrative Designer, Tim Schuchert, explains the different types of video game protagonist and how choosing the right one is vital to your player's experience.
How do you get Narrative Design gigs?
Marketing yourself as a freelance narrative designer for video games.
How much does a Narrative Designer for video games earn?
The financial facts of freelance narrative design laid bare.