Story for Platformer Games: Visual Evolution

The fourth and final article in a series by Edwin McRae about how to festoon platformer games with story goodness. In this article we look at visual evolution, gradual changes to the PC's appearance that can be the direct result of the player's progress through the game.

Read more

Story for Platformer Games: Emotes

The third in a series of short articles by Edwin McRae about how to festoon platformer games with story goodness. In this article we look at Emotes, changes of physical expression or simple symbols that show how the player character is feeling in that moment.

Read more

Story for Platformer Games: Reactive Dialogue

The second in a series of short articles by Edwin McRae about how to festoon platformer games with story goodness. In this article we look at Reactive Dialogue, punchy jabs of dialogue that are triggered by the player's actions.

Read more

Story for Platformer Games: Introduction

A series of short articles by Edwin McRae about how to festoon platformer games with story goodness.

Read more

Designing game environments that are rich with story

Your writer can ensure that your environmental visualisation process is steeped in story. Rich narrative that your artist can then mould into stunning eye candy.

Read more

Writing Tomes that your Player will Read

Players will read, and it's still one of the the cheapest and most efficient ways of delivering story within your Indie game. Tomes are those pieces of text that a player can read in the quiet moments of your game. But they need to be done well and they need to be done right!

Read more

Writing Flavour Text for your Game

Flavour text is flavoursome. It’s there to whet your player’s appetite and make them hungry to understand your game world. Be sure it’s on the menu and please make it tasty! Here's some advice on how to tell a lot of story with just a few, flavourful lines.

Read more

Designing narratives for games: An interview for Classically Trained

An interview with Jon Harrison of classiclytrained.net where I give some of my perspectives on designing stories for games.

Read more

Boss Fight Story

Edwin McRae, Narrative Designer and Game Writer, talks about how you can make a game story out of a basic series of boss fights.

Read more

Losing the Plot with Game Narrative

An article by Narrative Designer, Edwin McRae, addressing why a game writer needs to clearly understand the difference between Plot and Narrative.

Read more

What is a Narrative Designer?

An explanation from Narrative Designer and Game Writer, Edwin McRae, of what Narrative Design is and what a Narrative Designer does.

Read more